heres my prototype
running time 7:20 min, its only a portion of it.
DL it and try it out. PROMISE me not to listen to it until youre in he quad and ready to go through it. it starts on the bench between the art & music building. sit in the middle, get situated and press play.
use your ipod and good headphones. try to experience it when the quads fairly empty
right click the link and click "save link as"
http://thatonegirl.com/prototype.wav
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3 comments:
Ooh exciting! I'll do this on Tues
Just downloaded it and will put in on my i-pod for class today!
Your project has a beautifully accessible form. I don't think you need to provide headphones or anything for the final version, just post the audio file like you've done for your prototype. I really enjoy that anyone can download the sound file and experience it whenever they want (Though not wherever, as it's site-specific).
The footsteps are a great way to measure out the experience and I felt that your narrative tone is also of pretty high quality. As for the narrative itself, I think that it's decent now and has a lot of potential. Using the soundscape as a forum for philosophizing was effective and I really enjoyed sharing some of your observations, but you'll have to be very careful handling this element: If generalizations of experience are too broad, they can deny the individuality of the participant.
From some of the minor disjunctions between audio and physical reality I experienced in your piece, I was left wondering how larger disjunctions (like walking through the quad at night perhaps) might play out. You might experiment with associations by calling our attention to something visual and then juxtaposing it against a nondiagetic audio element.
In addition to leading us with physical pacing, I really think that guiding our eyes is an element you might consider increasing in the piece. This could be particularly effective if you call our attention to things in the environment we might not otherwise notice (e.g. the weird gargoyles on Smith Hall) or even bringing in a treasure hunt sort of challenge, not necessarily with items you've placed, but with already present (yet 'secret') things in the landscape that you reveal through your monologue.
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